Thứ Sáu, 4 tháng 6, 2010

Gnomonworkshop Digital Sets III: Rendering and Compositing in Maya

Gnomonworkshop Digital 
Sets III: Rendering and Compositing in Maya
Digital Sets III: Rendering and Compositing in Maya
Duration: 145 minutes | 2.33 GB | HF Links

This series introduces the essential techniques for creating digital sets and backgrounds, an area of visual effects growing in prominence. In this third disc of a series of three, visual effects designer Eric Hanson begins with rendering a Maya scene into layers and passes, then leads into the various approaches for professionally compositing and integrating a digital set into a live-action background. He examines the main composite tree in Shake, illustrating the use of the various render passes including diffuse, specular, reflection, shadow, z-depth, effects and ambient occlusion. Throughout the disc, Eric uses a sample scene of an urban environment to highlight all essential steps. This series is designed for all advancing intermediate Maya artists.

Topic


    * Rendering by Layer
    * Shadow Passes
    * Z-Depth Compositing
    * Render Scripts
    * Proper Compositing Setup
    * Environmental Effects

Chapter


   1. Creating Render Passes in Maya
   2. Compositing Setup in Shake
   3. Z-Depth Integration and Compositing
   4. Adding Environmental Effects
   5. Final Project Composite Result


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