3ds Max 2010 Textures and Materials with instructor Steve Nelle takes an in-depth look at the art of creating lifelike skins and textures for three-dimensional surfaces using 3ds Max, one of the world’s most widely used 3D packages. This course covers popular material and shader types, including mental ray ProMaterials, methods for properly positioning maps, and some of the lesser-known advanced features of the Material Editor. Techniques are demonstrated using three practical project examples. Exercise files

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Thứ Sáu, 4 tháng 6, 2010
Lynda.com 3DS Max 2010 Textures And Materials
Người đăng: 3Tpro vào lúc 14:30Lynda.com 3DS Max 2010 Textures And Materials
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